Saturday, February 16, 2013

Drakton

Departing from the terrain based articles that have dominated this blog thus far, I was inspired to take a trip down memory lane.  I knew I had some really old campaign notes in a box in the garage.  Of course when I brought said box in the house there began to fly those baseless accusations of hoarding.  I tell you the abuse I take!!!  I'm going to label all these articles with the tag old school, because for me this was my old school phase.  I don't intend to post these in any particular order but I will try to identify them to their proper campaigns and label them accordingly.

I found some from high school so I guess I will start there.  The one I'm going to transcribe I want to say was a map key to maps that probably no longer exist.

Page 1( I can only assume, I didn't number them.)
Island of Perfect Silence-
  1. all towns- the cities of this town were created by races fleeing from old Zeacon when Drakton destroyed it.
Old Zeacon-
  1. Sea Arkon- a city which was a large port, but out of fear Drakton destroyed and killed all the Solmaniac knights in the city.
  2. Old Ruins- this city is nothing but rubbled pillars and stone buildings.
  3. Turfson- another city Drakton feared so they attacked it.
  4. Crowndong- This is a fort city with little growth since the fall of Old Zeacon.
  5. Gatetown- a fort which tried to stop Drakton's fleet but lost theirs.
Zeacon-
  1. Cavin- This city was established after Old Zeacon was set aflame.
  2. Wizborn- This city was born on the week before Drakton was about to be built.  The city was flooded with students after the destruction of Old Zeacon. 
  3. Pirate's Cove- was built as a hideout from the fleets of Seacof.
  4. Ruins of Slave- is a slave<students> traders union ran by a druid: the very lead druid<priest> a drow: secretly; runs the shop <union> from the tip of the bay. His wish spell enables him to into sunlight.  He has a ring of Chameleon power which he uses to plot against Drakton.  He changes into a man<18 comeliness>. Blonde
Page 2

Seacof-
  1. Vikton- once a small village grew from commerce into a large populated capitol.  The town got over populated and people<kender> moved east.  Small kender villages began to pop up along a road to a elf city <Elvin> which they did not know was there.
  2. Elvin- is a <once> secluded town of peaceful <qualensti/silvenisti> elfs then kender and humans came and opened them up to war.  The two groups split and began to have small skirmishes.  The silvensti won more so they took the city.  The silvensti didn't like the city so they moved north to a river.
  3. Kagonost- This city was built after people<kagonost> left <escaped> from the silvensti elf.  The silvensti hunt them often.
  4. Cape Dratkon- is a port which most ships stop at on their way to Elvin for trade.
Ferdon-
  1. Drakton- A major city which has the power to take over any country but Andorean.  They chose not to for fear of rebellion.
  2. Sheltic- is a small town which gets little if any trade, built only as a stop.
  3. Londen- is a town built in the grace of Drakton.  Built only because it knew it would be protected by Drakton.
  4. Seaton- is a town which did the same as Londen.
  5. Famoton- is a town which is a mix of races.  Most kender that live in  Ferdon live here.
  6. Dwarf City- is a town of hill dwarfs that lives to keep their race clean of elfs.
  7. Farbed- This is a city of mountain dwarfs.  Mostly ran by hill dwarfs because of the mountain dwarfes fondness of the mountains.
Thats the two pages of city descriptions I found.  Apparently I must have had a dragonlance sourcebook somewhere.  I remember being very fond of Kenders.  I know my DM back then had to hate them because I was so annoying when playing a kender.  Actually my current character has a slingstaff or hopak, hes a half orc and not nearly as carefree.

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