Showing posts with label Mythic. Show all posts
Showing posts with label Mythic. Show all posts

Saturday, September 4, 2010

The Perfect RPG for me

I mentioned earlier today I was looking to make a hybrid RPG/Skirmish game.  I've been reading a few different games to draw inspiration from.  Warrior Heroes, D&D miniature rules, Descent: Journey in the Dark and Mythic GM emulator.  Each of these games has something I really love that draws me and it makes me say that is a brilliant concept.  Now I just need to figure out how to hammer them all together and get the most out of my favorite parts.

Warrior Heroes has the artificial intelligence of NPCs that I love.  With this system encounters will have their own flow and outcomes completely random.  I also like how simple character advancement is with raising and lower reputation.

D&D miniatures has everything D&D 4E and 3.5 has reduced down.  Which are the systems my group are most familiar with.  My only complaint is damage does set amounts.  My players love to roll dice and all of the varieties, not just d6s.  Damage in D&D is where the majority of your dice are rolled.  D20 for everything else, every other dice in the damage category.

Descent: Journey in the Dark is a great game.  Being able to be pull no punches as the GM and having that GM vs. Player mentality is worth it.  I don't have to help them succeed, as a matter of fact I am trying to kill them.  Love that.  The part I think would do great in this game I am trying to make is the magic items, skills and treasure cards.  Which after a little research I found out Paizo also makes magic item cards.  Developing a characters base stats, as simple as those on the D&D miniatures cards and then adding to those powers with a few skill and item cards would limit record keeping and make the game more manageable.  Which is one my biggest complaints about the newest generation of games, MONUMENTAL amounts of record keeping.

And finally Mythic GM emulator to help develop plots and over arching campaigns without anyone really knowing the outcome, so everyone can play together as an adventuring group.

Those are my ideas are wandering around in my brain.  I just need to make them cohesive.  I also need to check out this Barbarians of Lemuria game.

The First Post

Well this is my first post.  I was busy linking up my Obsidian Portal Campaign info and my buddy Hank's Obsidian Portal Campaigns.  I love that site, I just wish I could justify spending the money for the premium features.  Currently we are playing Shackled City via maptools(as you can find in the links below).  The actual gaming group that meets up has been playing AT-43 and as of last session, Descent: Journey in the Dark.  My actual dice (which I have far too many of) are collecting dust and have been sitting for far too long.

I've been playing RPGs longer than wargames or boardgames(excluding the obvious games you play as a kid).  I love playing RPGs.  I GMed Shadowrun and MERPS a few years ago and had tons of fun, somewhere over the years the fun of GMing has been lost.  Its a bummer.  I've been experimenting with different rules systems hoping to find one that will reignite the spark of GMing.  Savage Worlds, the new D&D 4E, Pathfinder and most recently I've been reading through Warrrior Heroes:  Armies and Adventures.

I am hoping with the more random and out of my control elements of games such as Warrior Heroes and the Mythic GM emulator, I can breath fresh life into my GMing experience.  I have even kicked around the idea of group storytelling and creating my own hybrid miniature skirmish/dungeon exploration type game.